Usage guide¶
Prerequisites¶
To use lihzahrd
, you need Python 3.6 or higher.
That’s it! No other packages are required!
Installing¶
You can download (or update) the package with pip
by entering in your terminal:
python3.8 -m pip install --upgrade lihzahrd
Opening a world¶
To open a Terraria world file named terra.wld
located in the current working directory, you should import the
lihzahrd
package and then call the World.create_from_file()
function:
import lihzahrd
world = lihzahrd.World.create_from_file("terra.wld")
It should take a few minutes, depending on the size of the world, and then return a
World
object.
Accessing the world properties¶
Most of the world properties are accessible directly as attributes of the World
object:
print(world.name)
# "Terra"
print(world.is_hardmode)
# False
print(world.spawn_point)
# Coordinates(2101, 246)
Some world properties may be grouped in other objects:
print(world.bosses_defeated)
# <BossesDefeated>
print(world.bosses_defeated.eye_of_cthulhu)
# False
You can look at the World
class documentation or use an IDE that supports type annotations
(such as PyCharm) to find all available attributes.
Accessing the tile data¶
All tiles.Tile
are stored in the tiles.TileMatrix
accessible at the World.tiles
attribute.
print(world.tiles)
# <TileMatrix 4200x1200>
You can access them by using the tiles
attribute as a two-dimensional array, where (0, 0) is the top-left block:
print(world.tiles[0, 0])
# <Tile>
You can also use fileutils.Coordinates
instead of a tuple
to fetch a specific tile:
print(world.tiles[lihzahrd.fileutils.Coordinates(2000, 1000)])
# <Tile B>
print(world.tiles[world.spawn_point])
# <Tile B>
Counting tiles from the bottom-right is possible too:
print(world.tiles[-1, -1])
# <Tile>
A single tiles.Tile
has five attributes that you can access:
tiles.Tile.block
, the foregroundtiles.Block
;tiles.Tile.wall
, the backgroundtiles.Wall
;tiles.Tile.liquid
, thetiles.Liquid
present in that tile;tiles.Tile.wiring
, the colored wires and actuators (tiles.Wiring
);tiles.Tile.extra
, additional data about the block present at that tile, such as the contents of a chest.
All of these attributes may be None
if the property isn’t applicable for the tile:
for example, tiles.Tile.block
is None
if there is no block (“air”) placed there.
Accessing extra data¶
Extra data, such as the content of chests or the text of signs, may be accessed in two different ways:
Through the
tiles.Tile.extra
attribute:print(world.tiles[2893, 1074].extra) # <Chest '' at 2893, 1074>
Through the various lists available in the
World
class, such asWorld.chests
:print(world.chests[0]) # <Chest '' at 2893, 1074>
Both ways return the same object, but one may be faster than the other, depending on your use case:
print(world.tiles[2893, 1074].extra is world.chests[0])
# True
Something else¶
All information included in a Terraria savefile is parsed in this package and made available in the World
object.
If you couldn’t find what you needed in this short usage guide, check the API Reference or have a look at the source code !